I can't keep these under wraps because I think they're too cute. And I don't want to put them on the main blog, I don't think.
If you don't read Ruin, this will probably make no sense. And even if you do read Ruin, you'll still be confused, I assure you, lol!
Who could that little boy be? Just in case...
As for the woman, you've seen her already.
Ah, if they could have taken pictures...
Just one of those times where stories from the past are pouring forth, and having TS3 there to help illustrate helps me focus. It's handy to have faces to put to the characters in my head. It gives them a bit of extra dimensionality other than in my head. I really want to reach out and hug that little boy considering all that I know. This was probably the only time one could even think of doing something like that.
I don't know what she did...
Posted by
The Lunar Fox
on Friday, June 25, 2010
Labels:
Alternate life
/
Comments: (4)
...but Mary totally upset Brandon's family and got kicked out of his house. Oddly, between her and Jimmy, he's the mean spirited one that always insults people including his brother, yet she gets tossed out.
That's Melissa kicking her out. Before that it was Melissa's little sister who had an issue. I suppose it's a glitch, but still pretty funny. Sweet Mary causing a ruckus! Look out!
I just adore than an entire family can go for a visit. Here's Jimmy taking little Kaya over to Brandon's.
Here's the little family before Kaya aged up.
Here is Kaya aged up.
Still hard to tell who she looks like, but she has Mary's eye color, and it looks like Jimmy's nose.
Their life is a little too peaceful. It's very nice to play. Mary is an author, but she also takes a lot of photographs. I've been having a lot of fun with that, and she makes quite a bit of money at the consignment shop I've added to Coconut Island. She's the bread winner of the family, that's for sure. Jimmy comes in handy to fix stuff and cook.
I've been having the most fun with Ambitions starring:
Yep, Paula as...
...a ghost buster. Okay, this is the dramatic shot she asked me to use. Really, she spends a lot of time chatting up ghosts now-a-days, reassuring them that their loved ones are okay and then convincing them to move on. And every so often, she breaks out the zapper and zaps them or gets into a little fight. (So far she's won all her fights.)
Paula lives with Mitchell who's an inventor which means he gets to blow up stuff for scrap!
Blowing up toilets that clog constantly is so much more efficient than actually fixing them. It's also a great stress reliever. He often gets the urge to blow up plumbing that doesn't work perfectly, but he doesn't often get to blow them up. (Paula threatens to turn her zapper on him if he doesn't behave. Someone's gotta keep these inventors in line.)
So for fun, I sent them down to the salon where Paula got her first tattoos and Mitchell got a make over.
The neat part is that this actually unlocks some new clothes, so there is an actual incentive to do this other than the moodlet. I sort of wish we could choose their clothes though. Paula also got a make over, but we hated it so there are no pics of that. (Seriously, even she didn't seem impressed!)
Paula apparently got bored while Mitchell and the stylist were talking. So she autonomously grabbed someone and offered to do a make over.
Surprisingly this is the outfit she started out with, not the one Paula put on her.
I can't remember what Paula put her in, but it was comparable to this. She was not happy. I didn't see the problem personally. I also didn't get a picture.
This is the stylist. Who wouldn't want him to tell them how to dress?
Paula loved her tattoos so much, she had the want to get another one. Somehow, it seems she made Mitchell think he wanted one too. So I had them head to the salon again, but it was too late.
This was when I learned that after about 6pm or so, everyone goes home and the shops close. Well, they came all the way into town, so Paula was not about to leave without getting or giving a tattoo.
"Sit," she said.
"What? Oh no, no no."
"C'mon."
Some dealing must have gone on. I wonder if at this point she agreed to let him blow up one piece of plumbing. I think he's just much too nice to really say no convincingly.
Yeah; he didn't really stand a chance, I'm sure.
He got some tattoos all right. Nothing that he could really show off to anyone, of course. Then to add insult to injury, Paula broke the chair, and Mitchell fixed it.
He figured it was best to stay on the good side of the tattoo artist who he'd ask to remove Paula's work.
Here you can see some of her "work." I think Mitchell has learned a very valuable lesson in a very painful way.
Big week for TS3 story tellers!
Posted by
The Lunar Fox
on Sunday, June 13, 2010
Labels:
new developments,
testing
/
Comments: (10)
Lots of exciting news this week.
Over here, Goggalor reported his findings on the fog emitter from Ambitions. We have weather! And lots of other cool things.
There are some issues when it comes to placement though. Sometimes it's high up and far away from the lot. I haven't quite mastered it yet, so I still have to fiddle around with it to get it to work.
It seems that the fog emitter can pretty much produce any effect in the game, which is pretty handy story telling-wise. This will require lots of play testing I think as some effects loop, some only happen once, and some won't happen at all.
And I just found out while I was updating my hacks that Jonha has some more height sliders in testing. These finally make a sim shorter. The issue before was that sims would get this weird bendy knee thing going, so Delphy could only release the taller slider.
Jonha's way around this is to have separate sliders. So instead of one height slider, you make sims shorter by shortening their legs, their arms, and their torso.
In this picture, Paula and Brandon are the normal heights for sims their age. (For anyone who doesn't know them, Paula's the black haired teen girl, and Brandon's the black haired man.)
The girl in red has been shortened just a bit. And waaay in the back, Henri, the oldest male, has been lengthened to the tallest height using Delphy's slider. I might be able to use Delhpy's slider in combination with Jonha's to actually make him taller if I want.
Aaaand lastly, Buzzler at MTS released a vanishing objects script. At my request, he added classes for some items that are handy for us story tellers, and I them made clones of the necessary objects and enabled them to take advantage of the vanishing script. They're in the comments, post #23.
Real Image:
Invisible couch:
Invisible lounge and invisible chair:
My game was working at driving me nuts tonight for the first time, so I couldn't really test out the bed like I had wanted to. I know the bed's too high for the sofas, but I'll find something it matches up with or I'll just fake it.
Over here, Goggalor reported his findings on the fog emitter from Ambitions. We have weather! And lots of other cool things.
There are some issues when it comes to placement though. Sometimes it's high up and far away from the lot. I haven't quite mastered it yet, so I still have to fiddle around with it to get it to work.
It seems that the fog emitter can pretty much produce any effect in the game, which is pretty handy story telling-wise. This will require lots of play testing I think as some effects loop, some only happen once, and some won't happen at all.
And I just found out while I was updating my hacks that Jonha has some more height sliders in testing. These finally make a sim shorter. The issue before was that sims would get this weird bendy knee thing going, so Delphy could only release the taller slider.
Jonha's way around this is to have separate sliders. So instead of one height slider, you make sims shorter by shortening their legs, their arms, and their torso.
In this picture, Paula and Brandon are the normal heights for sims their age. (For anyone who doesn't know them, Paula's the black haired teen girl, and Brandon's the black haired man.)
The girl in red has been shortened just a bit. And waaay in the back, Henri, the oldest male, has been lengthened to the tallest height using Delphy's slider. I might be able to use Delhpy's slider in combination with Jonha's to actually make him taller if I want.
Aaaand lastly, Buzzler at MTS released a vanishing objects script. At my request, he added classes for some items that are handy for us story tellers, and I them made clones of the necessary objects and enabled them to take advantage of the vanishing script. They're in the comments, post #23.
Real Image:
Invisible couch:
Invisible lounge and invisible chair:
My game was working at driving me nuts tonight for the first time, so I couldn't really test out the bed like I had wanted to. I know the bed's too high for the sofas, but I'll find something it matches up with or I'll just fake it.