Showing posts with label new developments. Show all posts
Showing posts with label new developments. Show all posts

Big week for TS3 story tellers!

Lots of exciting news this week.

Over here, Goggalor reported his findings on the fog emitter from Ambitions. We have weather! And lots of other cool things.



There are some issues when it comes to placement though. Sometimes it's high up and far away from the lot. I haven't quite mastered it yet, so I still have to fiddle around with it to get it to work.



It seems that the fog emitter can pretty much produce any effect in the game, which is pretty handy story telling-wise. This will require lots of play testing I think as some effects loop, some only happen once, and some won't happen at all.



And I just found out while I was updating my hacks that Jonha has some more height sliders in testing. These finally make a sim shorter. The issue before was that sims would get this weird bendy knee thing going, so Delphy could only release the taller slider.

Jonha's way around this is to have separate sliders. So instead of one height slider, you make sims shorter by shortening their legs, their arms, and their torso.


In this picture, Paula and Brandon are the normal heights for sims their age. (For anyone who doesn't know them, Paula's the black haired teen girl, and Brandon's the black haired man.)

The girl in red has been shortened just a bit. And waaay in the back, Henri, the oldest male, has been lengthened to the tallest height using Delphy's slider. I might be able to use Delhpy's slider in combination with Jonha's to actually make him taller if I want.


Aaaand lastly, Buzzler at MTS released a vanishing objects script. At my request, he added classes for some items that are handy for us story tellers, and I them made clones of the necessary objects and enabled them to take advantage of the vanishing script. They're in the comments, post #23.


Real Image:



Invisible couch:





Invisible lounge and invisible chair:






My game was working at driving me nuts tonight for the first time, so I couldn't really test out the bed like I had wanted to. I know the bed's too high for the sofas, but I'll find something it matches up with or I'll just fake it.