Listing of Hacks
(Updated 6/1/2011 for Generations)
Essential:
Twallan's Hacks In particular: Master Controller, The Animator, and The Story Progression
Pregnancy Length (set for nine days) Not working with Generations currently
No Martial art clothes (Includes a mod for no work clothes-- tempting!)
Lighting Hacks (choose one only of course)
Outdoor light tweaks v1.5 by dDefender (This is the one I am using)
Outdoor Light Overhaul
Defaults:
EA Face Overlay Fix (I use it to get rid of the default overlay lips. Much better faces!)
Asian Skins by 234jiao
Odd socks (because my socks don't match in real life, why should my sims?)
Hi-Res Moon
Handy:
Less coughing choking
Autonomous Gardening (which includes less hygiene loss)
Jonha's new CAS sliders (hips, bust, butt, etc.)
More Height Sliders in testing (Includes shorter)
No Pregnancy Chime
Carpool disabler
Cooking on Community lots
Buy Take Out and Order Food at Restaurants
Scribbling Pad (Allows for writing of reports and novels the old fashioned way)
Adds to play:
The Working Sim's Bed
Shop from Inventory (To make Ambitions shops more like OFB from TS2. One word: AWESOME!)
Modded Objects:
Statue of Life
Money Bags (To give sims in the same household separate funds in case one is only a renter or something like that)
Rabbit Hole Rugs
Story stuff:
No Camera Fade
Aikea's Camera Mod
Buyable fire
Tiny Texture Replacers by HystericalParoxysm (I don't use them all, but it's handy she's put them in one package and one post with links to all the replacers)
Vanishing script by Buzzler. **You need the script and an object that takes advantage of the scrip.
Invisible furniture by me (Sometimes I actually come in handy)
The Relativity (To slow time down. Good for story picture taking.)
Fancy, stackable OMSPs (Sims can be placed on these)
Haven't tested these with Generations. It's possible these no longer work with the latest updates. :(
Chaos Carrier
FoodeX
PhoniX
Currently testing:
More Waking Hours
No Excitable Idles
Contemplating:
The Multi Owner's Door Version 2 (like the dorm room door in TS2's Uni)
Lot Sizes Mod
Not needed, but you never know!
Less Hygiene decay and more fun from gardening (not needed with the auto gardening mod)
Extra Sliders
Autonomous Teen Woohoo (not needed with latest Woohooer from Twallan)
No Uniforms to work
Out of date, but possibly still handy for those not up to date
Autonomous Repairs (Out of date as of WA and not being updated)
Delphy's Height Slider (this one only makes taller, Johna has a better version of this mod broken into pieces)
Chaos Mod Painting (NOT updated for LN! Try Twallan's Animator)
Absimiliard Realistic Aging (Not needed with Generations since you can set the length of each stage)
aWT's Slider Hack (Use only if you aren't using Awesome mod.)
Programs
Clean up Sims 3 Packs
Showing posts with label gameplay. Show all posts
Showing posts with label gameplay. Show all posts
Sneak Peek or What I did Last Night
I had time to kill and didn't want to do anything else with Create a World last night.
So what did I do? I made another Lost Lander (from the Lost Territory).
His face is not important. It's not really anything impressive. No, the impressive part on this sim are his tattoos.
That chest tattoo actually started out as a colored tiger (from here). Well that looked unrealistic to me, especially considering the world Ruin. There aren't exactly modern tattoo parlors we're dealing with here. In his case, I imagine each tattoo means something and was done by a friend (by that I mean close tribe member). Having so many means he lived a "long" time for a Lost Lander and earned a lot of honor, so he's probably 19 or 20. It's a tough life out there in the Lost Territory.

The back of the tattoo. All I did was take a lot of images from other tattoos and put them all together on this one as a stencil.
I've learned how to use s3oc, s3pe, and the CTU tool. Because this isn't the first time I had to recolor something. The first time was for Killer, though it was not his tattoos. See if you can spot it.

And before I forget! One issue that has cropped up is the whole no custom skins thing.
Alright, so normally my sims have painted on abs like Killer up there that I think are a nice medium between the flat belly that sims have and the hint that they might have muscle.
I use Asian skins by 234jiao, the originals. I think it softens up the sims face very nicely, and the body looks natural for the most part.
But I wanted this Lost Lander to look a little harder. He's been fighting his entire life, and actually Killer should look this way too, but I didn't figure this trick out in time for that photoshoot.
So here's the trick: TS3 saves stuff in your cache files and really holds onto that information. So if you put new skins in and don't delete the cache, you won't see the new skins unless you send them to the dresser.
Now I deleted the cache files, but they still had on the old skin. (I should have taken a pic of Henri next to this guy so you could see it.)
So I sent this guy to plan an outfit. The new skin appeared and so I mucked around with his outfits.
When we finished planning his clothes, he still had the old skin. So I had him change outfits, and then he had the new skin!
I think it gets tricky after that. Basically, the game will remember that he is wearing a new skin so long as I don't change his clothes in the dresser. I don't know if the game will remember if I click on him and have him change his clothes, so that's something to test.
This isn't a trick I would use often. Just in this character's case, his body is supposed to be hard and should bear scars, but I wasn't about to tackle scars last night after cleaning up that damn tiger.
So what did I do? I made another Lost Lander (from the Lost Territory).
His face is not important. It's not really anything impressive. No, the impressive part on this sim are his tattoos.


The back of the tattoo. All I did was take a lot of images from other tattoos and put them all together on this one as a stencil.
I've learned how to use s3oc, s3pe, and the CTU tool. Because this isn't the first time I had to recolor something. The first time was for Killer, though it was not his tattoos. See if you can spot it.

And before I forget! One issue that has cropped up is the whole no custom skins thing.
Alright, so normally my sims have painted on abs like Killer up there that I think are a nice medium between the flat belly that sims have and the hint that they might have muscle.
I use Asian skins by 234jiao, the originals. I think it softens up the sims face very nicely, and the body looks natural for the most part.
But I wanted this Lost Lander to look a little harder. He's been fighting his entire life, and actually Killer should look this way too, but I didn't figure this trick out in time for that photoshoot.
So here's the trick: TS3 saves stuff in your cache files and really holds onto that information. So if you put new skins in and don't delete the cache, you won't see the new skins unless you send them to the dresser.
Now I deleted the cache files, but they still had on the old skin. (I should have taken a pic of Henri next to this guy so you could see it.)
So I sent this guy to plan an outfit. The new skin appeared and so I mucked around with his outfits.
When we finished planning his clothes, he still had the old skin. So I had him change outfits, and then he had the new skin!
I think it gets tricky after that. Basically, the game will remember that he is wearing a new skin so long as I don't change his clothes in the dresser. I don't know if the game will remember if I click on him and have him change his clothes, so that's something to test.
This isn't a trick I would use often. Just in this character's case, his body is supposed to be hard and should bear scars, but I wasn't about to tackle scars last night after cleaning up that damn tiger.
World Builder 2
Posted by
The Lunar Fox
on Saturday, December 26, 2009
Labels:
gameplay,
World Builder
/
Comments: (4)
Holy crap! I am tackling a very small world right now, and it is overwhelming.
The amount of stuff you can do! I certainly wish I was more organized mentally.
So here's the thing, I keep on looking at all the stuff I need and jumping all over the place. But I think the key to good world building will be focusing.
Last night I tweeted that I felt like Slartibartfast when he was making the fjords. And I do! Since last night I was just working on the beach and the beach alone. It's a small beach, but I have to paint it, place the rocks, place the effects which include the ocean surf and some crashing waves. All of this is a lot harder than it sounds.
When painting, at first it looks weirdly disorienting. From the high up view, it look splotchy and unnatural. That's just because you're so far away, you're getting a view of where the paint is.
For example, here is a rocky mountain on the beach I'm working on. I couldn't help going, "Yeesh!" And spent a little time trying to make it better, smoother and more natural.

So I think I tried to zoom in, and then I saw this:

It looks exactly the way I wanted it to look. Grass dispersed on shale like it's growing through the rocks. When I peek at the world in game, it looks even better, more detailed and more natural.
Another example, the ground near a farm I worked on last night before actually focusing.
It was driving me nuts. I wanted the ground to be dirty with sparse grass growing, not perfectly green and lush.
Up close, this is what I have, which is exactly what I wanted.
Edit in game is an annoying misnomer to me. For one, unless I'm missing something (and I might be), you can't actually edit it further than checking to see if a lot fits. Which is pointless anyway because if you have anything installed in your game, it takes forever to load. An hour or more for me, and that was only with the few sims3packs I have installed.
So to get the game to load so I can take a peek with the "edit in game" I have to remove all my downloads. Including the lots I picked up specifically for the project.
Then once I am in game taking a peek, I cannot tilt the camera out of its default setting. The controls are there, but they don't work. It's a little hard to see if the rocks I placed on the beach are floating when I'm looking down at them from above.
On another note that is awesome-- they have our trees. They call it "Monterey Cypress". I think I'm a little too excited about that.
The amount of stuff you can do! I certainly wish I was more organized mentally.
So here's the thing, I keep on looking at all the stuff I need and jumping all over the place. But I think the key to good world building will be focusing.
Last night I tweeted that I felt like Slartibartfast when he was making the fjords. And I do! Since last night I was just working on the beach and the beach alone. It's a small beach, but I have to paint it, place the rocks, place the effects which include the ocean surf and some crashing waves. All of this is a lot harder than it sounds.
When painting, at first it looks weirdly disorienting. From the high up view, it look splotchy and unnatural. That's just because you're so far away, you're getting a view of where the paint is.
For example, here is a rocky mountain on the beach I'm working on. I couldn't help going, "Yeesh!" And spent a little time trying to make it better, smoother and more natural.

So I think I tried to zoom in, and then I saw this:

It looks exactly the way I wanted it to look. Grass dispersed on shale like it's growing through the rocks. When I peek at the world in game, it looks even better, more detailed and more natural.
Another example, the ground near a farm I worked on last night before actually focusing.


Edit in game is an annoying misnomer to me. For one, unless I'm missing something (and I might be), you can't actually edit it further than checking to see if a lot fits. Which is pointless anyway because if you have anything installed in your game, it takes forever to load. An hour or more for me, and that was only with the few sims3packs I have installed.
So to get the game to load so I can take a peek with the "edit in game" I have to remove all my downloads. Including the lots I picked up specifically for the project.
Then once I am in game taking a peek, I cannot tilt the camera out of its default setting. The controls are there, but they don't work. It's a little hard to see if the rocks I placed on the beach are floating when I'm looking down at them from above.
On another note that is awesome-- they have our trees. They call it "Monterey Cypress". I think I'm a little too excited about that.
World Builder
Posted by
The Lunar Fox
on Friday, December 25, 2009
Labels:
gameplay,
Review,
World Builder
/
Comments: (6)
I have been playing with this thing all day. I seem to be able to figure things out when I have a certain idea in mind because I won't rest until I do!
So World Builder is awesome. Seriously awesome. Difficult and frustrating, but still really awesome.
Amazing benefits: Being able to upload your own textures. Being able to use more than one type of road in one neighborhood. Being able to upload custom road and sidewalk textures. I can see those coming in handy!
Takes a while to get used to the controls though.
Getting used to scale is difficult. What I did was plopped down a large lot so I would know how big is BIG.
On the plus side, you can put up a grid and tell things to snap to grid. Makes placing intersections and roads SO much easier!
But I can see having to spend a lot of time working on one neighborhood to get it right. I've come a long way during the day, but I haven't painted the grounds yet, and the paints I have are kinda limited. (Just shale, grass, and two kinds of sand apparently. There's probably more that came packaged with World Builder, like the extra roads.)
Overall- two little tips to make it easier that I've learned from my play:
Remember the magic of the right click, and don't forget you have layers off on the side. A lot of options can be found by right clicking on the layers (like adding and editing a description by right clicking on the first layer.)
When working with World Builder, You'll want to see the neighborhood in game. It takes forever to load UNLESS you just remove all your Custom Content.
I do have some Sim3Packs missing, but I hear there is a work around, which I'm trying. I haven't actually tried playing the game though to see if it works because I'm been trying to build all day!
Also, had a little too much fun dressing up and taking pictures of Mr. Brown Suit sim the other night while taking pics for the next two updates. He really came out well, and I cannot claim the credit. His father was a little too pretty, and his mother was a sim I created. I think I only had to touch up his eyes because they were too large and innocent for the character.



So World Builder is awesome. Seriously awesome. Difficult and frustrating, but still really awesome.
Amazing benefits: Being able to upload your own textures. Being able to use more than one type of road in one neighborhood. Being able to upload custom road and sidewalk textures. I can see those coming in handy!
Takes a while to get used to the controls though.
Getting used to scale is difficult. What I did was plopped down a large lot so I would know how big is BIG.
On the plus side, you can put up a grid and tell things to snap to grid. Makes placing intersections and roads SO much easier!
But I can see having to spend a lot of time working on one neighborhood to get it right. I've come a long way during the day, but I haven't painted the grounds yet, and the paints I have are kinda limited. (Just shale, grass, and two kinds of sand apparently. There's probably more that came packaged with World Builder, like the extra roads.)
Overall- two little tips to make it easier that I've learned from my play:
Remember the magic of the right click, and don't forget you have layers off on the side. A lot of options can be found by right clicking on the layers (like adding and editing a description by right clicking on the first layer.)
When working with World Builder, You'll want to see the neighborhood in game. It takes forever to load UNLESS you just remove all your Custom Content.
I do have some Sim3Packs missing, but I hear there is a work around, which I'm trying. I haven't actually tried playing the game though to see if it works because I'm been trying to build all day!
Also, had a little too much fun dressing up and taking pictures of Mr. Brown Suit sim the other night while taking pics for the next two updates. He really came out well, and I cannot claim the credit. His father was a little too pretty, and his mother was a sim I created. I think I only had to touch up his eyes because they were too large and innocent for the character.




Not cool man!
Ok, so I decided tonight to give rotation style play a chance.
I just had a back and forth recently about an issue someone was having with sims she left alone who lost EVERYTHING in their inventory. All the food she'd grown-- some of which had been stashed in the fridge, and the rewards she'd earned which were in the sim's inventory were just gone.
So I decided to test this out. I made an extra save file and went to town.
In one sim night, I touched on four houses and went back to Amberle. Amberle had nothing in her inventory. Nothing.
The only option is to create save files if you want things to be saved exactly as you left them and with everything in their inventory. The problem is that each save file is essentially another 'hood. So if in one save file Angie has twins while I'm playing another house, and then I move to the save file where Angie is the active house hold-- she will not have twins. She'll be exactly as I left her.
This is another strike against the game for me to be honest. I get bored playing the same family over and over, but if I switch families, then ones where I worked all hard to get them special things in their inventories (like fruits or seeds) they'll all be gone.
What's weird, is that Amberle has been working on upgrading her tub. It's about 80% complete. When I went back it was still at 80%. So if the game could remember that, why can't it remember what she had in her inventory?
In Sims 2, NPCs would come with stuff in their inventories. Why couldn't they keep that feature? I really can't get that.
I just had a back and forth recently about an issue someone was having with sims she left alone who lost EVERYTHING in their inventory. All the food she'd grown-- some of which had been stashed in the fridge, and the rewards she'd earned which were in the sim's inventory were just gone.
So I decided to test this out. I made an extra save file and went to town.
In one sim night, I touched on four houses and went back to Amberle. Amberle had nothing in her inventory. Nothing.
The only option is to create save files if you want things to be saved exactly as you left them and with everything in their inventory. The problem is that each save file is essentially another 'hood. So if in one save file Angie has twins while I'm playing another house, and then I move to the save file where Angie is the active house hold-- she will not have twins. She'll be exactly as I left her.
This is another strike against the game for me to be honest. I get bored playing the same family over and over, but if I switch families, then ones where I worked all hard to get them special things in their inventories (like fruits or seeds) they'll all be gone.
What's weird, is that Amberle has been working on upgrading her tub. It's about 80% complete. When I went back it was still at 80%. So if the game could remember that, why can't it remember what she had in her inventory?
In Sims 2, NPCs would come with stuff in their inventories. Why couldn't they keep that feature? I really can't get that.
Living another life
Posted by
The Lunar Fox
on Monday, June 8, 2009
Labels:
gameplay,
Silverring
/
Comments: (3)
I've been focusing on Amberle's sim these past few days. Making her garden and cook, and having her fixing stuff has been really fun. As sims improve their skills, they can do more. Like Amberle can upgrade things so they'll never break. She's already upgraded the dishwasher so it runs silently.
So Amberle went to work one day when she was feeling unlucky, and there was an accident. It wasn't too bad, she came away only "slightly singed" and with a matching moodlet. XD
Her garden is absolutely coming along. The stuff she has growing: tomatoes, cabbage, grapes, limes, watermelons, onion, garlic, and apples.
She's still not a great cook though she does keep trying.

Amberle has been romancing her co-worker Trigger Broke. They went out to the bistro and ate inside which is fun because you can get change cards.
Amberle was served some bad food, but she kept quiet about it. The waiter noticed, and so their food was on the house plus she came away with some excellent veggies. Unfortunately, she got sick on the side walk.
Trigger didn't seem to mind, he still comforted her even though he seemed rather confused about it.

Maybe he was just surprised to have a girl this cute in his arms, because Trigger often does not know how to behave.
He's moody. He's rejected her kiss already once, but it might have been this night here where she vomited on the sidewalk.

Just WHAT is Billy (that guy on the right) laughing at?
Also, he's boring. She invited him to her birthday party, and he sat there reading a book rather than socializing! (Although, he does get points for bringing food to the party.)

Amberle was only thanking this guy for her promotion. I'm a little worried about this relationship. I don't like the way he's watching her. And he kept trying to get between them all night.
Also, everyone else who left said they had fun, but Trigger only said it was "...nice." Just like that!
Will these two get married? Amberle isn't a young adult anymore. It's time to think about starting a family.
Other cute pics:

The animation for the handy sim. I think her face is cute, and rather appropriately Amberle actually. XD I imagine that would be the look on my other Amberle's face the first time she surprises Henry by fixing his car or something.
This here was darn adorable. The maid for some reason decided she would brush her teeth while on the job.

The problem was that Amberle was going to take a bath and had just hopped in. Amberle screamed while in the tub, then climbed out.
I told her to take a shower once the maid had left, and Amberle had this thought bubble over her head:

Then I noticed she had an embarrassed moodlet!
So Amberle went to work one day when she was feeling unlucky, and there was an accident. It wasn't too bad, she came away only "slightly singed" and with a matching moodlet. XD
Her garden is absolutely coming along. The stuff she has growing: tomatoes, cabbage, grapes, limes, watermelons, onion, garlic, and apples.
She's still not a great cook though she does keep trying.

Amberle has been romancing her co-worker Trigger Broke. They went out to the bistro and ate inside which is fun because you can get change cards.
Amberle was served some bad food, but she kept quiet about it. The waiter noticed, and so their food was on the house plus she came away with some excellent veggies. Unfortunately, she got sick on the side walk.
Trigger didn't seem to mind, he still comforted her even though he seemed rather confused about it.

Maybe he was just surprised to have a girl this cute in his arms, because Trigger often does not know how to behave.
He's moody. He's rejected her kiss already once, but it might have been this night here where she vomited on the sidewalk.

Just WHAT is Billy (that guy on the right) laughing at?
Also, he's boring. She invited him to her birthday party, and he sat there reading a book rather than socializing! (Although, he does get points for bringing food to the party.)

Amberle was only thanking this guy for her promotion. I'm a little worried about this relationship. I don't like the way he's watching her. And he kept trying to get between them all night.
Also, everyone else who left said they had fun, but Trigger only said it was "...nice." Just like that!
Will these two get married? Amberle isn't a young adult anymore. It's time to think about starting a family.
Other cute pics:

The animation for the handy sim. I think her face is cute, and rather appropriately Amberle actually. XD I imagine that would be the look on my other Amberle's face the first time she surprises Henry by fixing his car or something.
This here was darn adorable. The maid for some reason decided she would brush her teeth while on the job.

The problem was that Amberle was going to take a bath and had just hopped in. Amberle screamed while in the tub, then climbed out.
I told her to take a shower once the maid had left, and Amberle had this thought bubble over her head:

Then I noticed she had an embarrassed moodlet!
Testing time
Posted by
The Lunar Fox
on Friday, June 5, 2009
Labels:
gameplay,
making money
/
Comments: (4)
Angie as a child! She's actually pretty cute, I think.

Norm with the new skin which can be compared to this picture. I see no difference other than the skin is pixelly, but HP warns in her post that it will be like that due to the way skin are rendered in game. I would guess that's why the normal skins are so flat.

Norm running for another comparison.

Being a kid is sort of hard in TS3! The homework takes a while, and both of Angie's parents work now, so they're too tired by the time the family gets home to help her. I haven't managed to get her to skill in anything other than fishing, and that's only because she wanted to fish and it's a great father daughter bonding time.
It does seem like there is a lot more skilling. There is also a lot more sitting around with the game on fast forward waiting for the sims to finish their tasks. You can get help in the form of the opportunities. They will give you skilling and relationship boosts.
So tonight I abandoned Norm, Angie and Maggie and picked up my new character.
Meet girl who's name I can't remember. I remember her last name is Feliz, that's it. She is a complete tester sim. She's innapropriate and insane among other things. (She also is using the original skin here, not the default replacement.)
Her mission (my test) is to see if a sim can make a living doing something other than having a job.
There is plenty to do besides skilling and moving up the job ladder.
The first thing I had her do was to start collecting. It was cool, but not necessarily viable. She has to wander from one side of town to the other (lots of waiting time for me), and she doesn't necessarily get much from collecting. She might though if I have her keep at it.
Here she is sending stones away to be cut. They can then be displayed at home.
Check out her desk:
I love that clutter can be placed now without the use of something like OSMPs.
Ms. Feliz has taken to writing. I had her start on a trashy novel, but then she was given an opportunity to write a drama for someone that will pay well and give her a relationship boost with the person who asked for it.
So she's working on it now. I've been having some fun with her. Since she doesn't have a job or any responsibilities, I've just had her wandering around town. There are plenty of ways to make money other than jobs.
You can: get a part time job at a local business, you can invest in local businesses if you have enough money, you can find a random opportunity (these will show up as special icons on the map-- Norm ran across an eating contest that offered money.)
But money still remains difficult to accumulate. I would guess that it'll get easier with more EPs just like it did in Sims 2.

Norm with the new skin which can be compared to this picture. I see no difference other than the skin is pixelly, but HP warns in her post that it will be like that due to the way skin are rendered in game. I would guess that's why the normal skins are so flat.

Norm running for another comparison.

Being a kid is sort of hard in TS3! The homework takes a while, and both of Angie's parents work now, so they're too tired by the time the family gets home to help her. I haven't managed to get her to skill in anything other than fishing, and that's only because she wanted to fish and it's a great father daughter bonding time.
It does seem like there is a lot more skilling. There is also a lot more sitting around with the game on fast forward waiting for the sims to finish their tasks. You can get help in the form of the opportunities. They will give you skilling and relationship boosts.
So tonight I abandoned Norm, Angie and Maggie and picked up my new character.

Her mission (my test) is to see if a sim can make a living doing something other than having a job.
There is plenty to do besides skilling and moving up the job ladder.
The first thing I had her do was to start collecting. It was cool, but not necessarily viable. She has to wander from one side of town to the other (lots of waiting time for me), and she doesn't necessarily get much from collecting. She might though if I have her keep at it.

Check out her desk:

Ms. Feliz has taken to writing. I had her start on a trashy novel, but then she was given an opportunity to write a drama for someone that will pay well and give her a relationship boost with the person who asked for it.
So she's working on it now. I've been having some fun with her. Since she doesn't have a job or any responsibilities, I've just had her wandering around town. There are plenty of ways to make money other than jobs.
You can: get a part time job at a local business, you can invest in local businesses if you have enough money, you can find a random opportunity (these will show up as special icons on the map-- Norm ran across an eating contest that offered money.)
But money still remains difficult to accumulate. I would guess that it'll get easier with more EPs just like it did in Sims 2.
Just making sure...
Everyone knows about this right? MTS2 has already worked out a way to add mods.
So far I've gotten rid of the "zzzz" when sims are sleeping and gotten rid of the intro movie.
AAAAND the big news: we have default replacement skins
already.
Although there is this issue for existing sims:
"Unlike TS2, default skins will not automatically update on existing sims! You will have to Change Appearance and Plan outfit (and make actual changes, not just click the checkbox without changing things!) for every outfit type for each and every sim, if you use these skins with existing sims. For this reason, it is much better to use these skins with a fresh neighborhood or with all new families."
So far I've gotten rid of the "zzzz" when sims are sleeping and gotten rid of the intro movie.
AAAAND the big news: we have default replacement skins
already.
Although there is this issue for existing sims:
"Unlike TS2, default skins will not automatically update on existing sims! You will have to Change Appearance and Plan outfit (and make actual changes, not just click the checkbox without changing things!) for every outfit type for each and every sim, if you use these skins with existing sims. For this reason, it is much better to use these skins with a fresh neighborhood or with all new families."
They're watching you!
Ok, so last night Angie aged up and I threw her a tiny little party! But I have no pics of her aged up. She's actually really cute.

This is Heather standing near Norm. She was a sim that Maggie was supposed to take out to dinner for work, but I couldn't figure out how to do it. Once I did figure out how, things got all screwy.
The deal is that when the boss tells you that you need to go to dinner with someone, you're supposed to zoom out to map view, and then click on the special icon which follows that sim around. Then you go to that sim and I suppose do whatever you're supposed to at that time-- but Heather, when my sim found her, was inside someone's house, so that broke the action. And my sim could not just ask her, there were no special commands, and actually inviting her out DID NOT complete the opportunity surprisingly. So I was told to take her to dinner, but taking her to dinner didn't work.
On the plus side, because I tried everything, Maggie has a new friend which she invited over to her daughter's birthday party. Well Heather didn't show up alone. A huge plus in my book after that earlier frustration was that she showed up with her husband. I'm sure he complained the whole way, but he did show up and we had an okay party.
Here's the disappointing part:

The exact same animations as Sims 2. I don't mind that sims do all the basic things the same as Sim 2 sims, but something about this just seemed lazy.
To get Angie to the cake was a lot of work. There was a huge traffic jam in the living room when Norm tried to take Angie over to the cake. That first picture is Norm trying to pick up Angie, but Heather is standing in the middle of the room. The baby moves a lot now to try to help be picked up, so she and her father kept circling Heather who stood still like that totally in the way.
I thought this was cute:

Norm is a frugal sim, so he can clip coupons from the paper, which is really cute. He finds some great deals! If I get them a computer, he can apparently do the same on the computer. Ironically, because he gets these coupons, we end up going out and using them so I think they end up spending more money-- but don't tell Norm that. Cutting coupons is his past time.
Oh OH, and he went out and got a job. His first day he got a promotion. And he also came home with a mirror stolen from the fort. Hahaha! I forgot that Norm is also a klepto. Don't invite him over to your house.
Last one:

It's that creepy eye thing they do sometimes. Don't they both look like they're up to no good? It's really kind of freaky when I'm playing and they make those faces.

This is Heather standing near Norm. She was a sim that Maggie was supposed to take out to dinner for work, but I couldn't figure out how to do it. Once I did figure out how, things got all screwy.
The deal is that when the boss tells you that you need to go to dinner with someone, you're supposed to zoom out to map view, and then click on the special icon which follows that sim around. Then you go to that sim and I suppose do whatever you're supposed to at that time-- but Heather, when my sim found her, was inside someone's house, so that broke the action. And my sim could not just ask her, there were no special commands, and actually inviting her out DID NOT complete the opportunity surprisingly. So I was told to take her to dinner, but taking her to dinner didn't work.
On the plus side, because I tried everything, Maggie has a new friend which she invited over to her daughter's birthday party. Well Heather didn't show up alone. A huge plus in my book after that earlier frustration was that she showed up with her husband. I'm sure he complained the whole way, but he did show up and we had an okay party.
Here's the disappointing part:

The exact same animations as Sims 2. I don't mind that sims do all the basic things the same as Sim 2 sims, but something about this just seemed lazy.
To get Angie to the cake was a lot of work. There was a huge traffic jam in the living room when Norm tried to take Angie over to the cake. That first picture is Norm trying to pick up Angie, but Heather is standing in the middle of the room. The baby moves a lot now to try to help be picked up, so she and her father kept circling Heather who stood still like that totally in the way.
I thought this was cute:

Norm is a frugal sim, so he can clip coupons from the paper, which is really cute. He finds some great deals! If I get them a computer, he can apparently do the same on the computer. Ironically, because he gets these coupons, we end up going out and using them so I think they end up spending more money-- but don't tell Norm that. Cutting coupons is his past time.
Oh OH, and he went out and got a job. His first day he got a promotion. And he also came home with a mirror stolen from the fort. Hahaha! I forgot that Norm is also a klepto. Don't invite him over to your house.
Last one:

It's that creepy eye thing they do sometimes. Don't they both look like they're up to no good? It's really kind of freaky when I'm playing and they make those faces.
Let's take a walk
And once we're there, since we can't put down any toys for the little one, let's keep her entertained!
Also, when a toddler learns a new skill, the music that is played is seriously ridiculously long and loud. Scared me when she became potty trained. I was frightened that something had gone wrong.
I tried to get a video with the music, but I was also watching Maggie who was in another part of town.
The game really does make it better for single story families. I'm thinking I will just need to find a new way to play. I might just have to give my sims up and go play another family.
I'm thinking once Angie ages up, I might give that a try just to see how much trouble the family gets into.
The thing is that once you let them go to do their own thing, well then they really aren't yours anymore. With the Sims 2 style of playing, you have an image for the character backed by wants and memories. These sims have no memories and their wants disappear when you pick another active house hold. This is really the only drawback to me.
So what if I see Angie as a sweet sim who likes pink? But she decides she's something else, and I see her around town in some crazy goth like outfit? XD
Well, I suppose the way around that is that sims now have likes. You pick a favorite food, a favorite genre of music, and a favorite color. So I suppose I would see Angie around town wearing lime because that is her favorite color now.
I am really tempted to try leaving this family alone when Angie is older just to see what does happen. Testing time!
Only one picture
For some reason, screen caps done with outsite programs are dark. (My CAS pics are all screen caps-- it's a hard habit to break.)
So I took all of my game play pics as screen caps using Gadwin. A hard habit to break I tell you!
Not a one came out. They were all black. *smacks forehead*
I only got this one picture of the family I created.

This is Norm and his daughter, Angie. They are husband and daughter to the sim I made in CAS.
Norm is an angler and a bookworm who loves the outdoors. His wife works hard so he won't have to, so he takes his daughter where ever he goes. (Except for fishing. I have to see if he can bring a toy along to keep her busy while he fishes at the local river.)
Last night, while I was playing, I wanted to send him fishing, so I kept looking for the community lot for it. It was early in the morning, and his wife had a few hours before work, so she could watch the baby.
All of the lots were too far away. So I kept wandering around Riverview, searching, and then I realized that there is a river that cuts through town about a block away from the home. Then it clicked that I don't have to send him to a community lot, I can just tell him to walk down the street and over the hill and go fishing in the river!
That was a big "OOOOOOHH." My boyfriend compared it to an MMO. He was sort of surprised that we couldn't go where ever we wanted before. Now if you see a hill, your sim can climb it. There are no limits.
It's going to take a bit to get used to and remember that!
So I took all of my game play pics as screen caps using Gadwin. A hard habit to break I tell you!
Not a one came out. They were all black. *smacks forehead*
I only got this one picture of the family I created.

This is Norm and his daughter, Angie. They are husband and daughter to the sim I made in CAS.
Norm is an angler and a bookworm who loves the outdoors. His wife works hard so he won't have to, so he takes his daughter where ever he goes. (Except for fishing. I have to see if he can bring a toy along to keep her busy while he fishes at the local river.)
Last night, while I was playing, I wanted to send him fishing, so I kept looking for the community lot for it. It was early in the morning, and his wife had a few hours before work, so she could watch the baby.
All of the lots were too far away. So I kept wandering around Riverview, searching, and then I realized that there is a river that cuts through town about a block away from the home. Then it clicked that I don't have to send him to a community lot, I can just tell him to walk down the street and over the hill and go fishing in the river!
That was a big "OOOOOOHH." My boyfriend compared it to an MMO. He was sort of surprised that we couldn't go where ever we wanted before. Now if you see a hill, your sim can climb it. There are no limits.
It's going to take a bit to get used to and remember that!